The horizontal length of each floor depends on the player's progress, the version of the game, and a random factor. When the game ends, a replay of the game may be saved for later viewing. īecause the tower is of infinite height, it is impossible to reach the top floor. Points are awarded based on the highest floor reached and the player's combos (if any). The goal is to reach the highest possible floor and accumulate the greatest number of points. It also ends if the player is standing on a floor that moves off the bottom of the screen. Every thirty seconds, the floors' downward speed increases and the game tells the player to "Hurry up!" If the player misses a floor and falls off the bottom of the screen, the game ends. When the player reaches floor 5, the floors begin to move slowly downward. A combo ends when a player makes a jump which covers only one floor, falls off a floor and lands on a lower floor, or fails to make a jump within a certain time frame (about 3 seconds).Īt the start of the game, the tower's floors are stationary. Extended sequences of such multi-floor jumps are referred to as combos. If a player builds enough momentum, they can climb several floors in a single jump. The character can also bounce off the vertical walls on the left and right edges of the tower, allowing them to switch direction while maintaining momentum. By moving across the floor, the player builds momentum for the next jump. Once the player has landed on a floor, they can move across its surface using the arrow keys. The character can pass through the floors from below but lands on them when falling from above. To climb the tower, the player must jump from floor to floor (default control: spacebar). I reckon that substance is class, and it has way more of it than I thought a small freeware game really could.The player starts the game on the tower's ground floor. From the musically raspy title to Harold's hat, from his starry-spinning powers to his tinny scream of terror as he falls below the screen, Icy Tower exudes a sweet, sticky substance. Not since the chef in Out To Lunch has a little, hatted, jumping game character been so charismatic (although in this case less aromatic). In this review I was using the 22kHz sounds.) (Note: The game comes with low quality, low size sound effects (11kHz), but you can download better quality sound files from the Icy Tower homepage (22 or 44kHz). Keep on running fast, jumping high, and comboing and the impressive sound effects intone "Good" or "Sweet". Make another multiple jump in the time, though, and you get a combo score. If you wait too long and the meter runs out, or you fall back down a stage, or just make a simple one-up jump, it's gone. Jump up multiple platforms and you start off the combo metre. Make him fall below the screen, and he be dead. Run him up to a good speed and he can jump higher. Every time he jumps up to the next platform, he gets a measly ten points. ![]() To quote the readme.txt, "Ey, dis seems like a cool place to hang out in." And indeed Icy Tower is. And they ain't no sissy aerobic hops, neither, he's goin' all the way with his spinning, sparkling leaps, even going "Wooooo!" a lot. ![]() He finds a really, really (infinitely, in fact: doesn't the mind boggle?) tall tower with regularly spaced platforms and, instead of assuming ownership and getting rubes to pay to see this marvel of architecture, he decides jumps up it to impress some nondescript 'hood dudes. Harold wears a hat and has a lot of time on his hands. ![]() Hope you're hungry, 'cos this is one tasty free lunch.
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