![]() If you want to follow along with this guide, you'll first need to Request A Tournament. That's it! This guide and manual will walk you through each of the above steps. If you were to sum up the order of said details in the most general sense, it would look something like this:ġ) Set up the tournament - define events, rules, schedules, rooms, etc.Ģ) Let people register so you have entries and judgesĤ) Enter ballots or let judges do it themselvesĥ) Repeat #3 and #4 until the tournament is done The process of running a tournament is mostly about providing those three things in a (hopefully, somewhat) timely fashion. Fortunately, most of the options on Tabroom are only there if you need them - almost everything is set to a reasonable default, so if you're not sure what something does or whether you need it, it's usually safe to just leave it alone.Īt its most basic, running a round successfully only requires three things - competitors, a judge, and a room. With the sheer number of options and settings available, tabbing a tournament can sometimes feel overwhelming. Each section is deliberately brief - more information and extensive documentation on each feature can be found in the rest of the manual. It's written with a first-time tabber in mind, but may also be useful for experienced tabbers as a checklist reminder of what to do at each stage of running a tournament. This Tournament Quick Start guide is designed to give you a high-level overview of the steps involved in tabbing a tournament using Tabroom.
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